ONE DEVELOPER. A WORLD IN THE MAKING.
Small studio.
Far horizons.
A game I wanted to make. A journey worth sharing.
A little home for both.
Made with curiosity. Built one step at a time.
Meet Far Reach
Industries.
The game at the heart of Crown & Crabapple. This is where the ideas become something you can explore—and, eventually, something I hope you’ll want to play.
Visit its dedicated home to get to know the project and follow where it goes next.
Explore the game ↗From the workbench.
The ideas, the decisions, and the little steps
that turn “what if” into a game.
Every game needs a place to begin.
Why I started Crown & Crabapple, and why Far Reach Industries is the first thing I’m building here.
Future notes will share the development journey: what I’m trying, what I’m learning, and how the game changes along the way.
Follow the journal via RSS ↗A SMALL HOME FOR BIG IDEAS.
It started with
“I want to make a game.”
I wanted to make a game. Then I wanted to share it—and, if I could, earn some money from something I loved making. I needed a place for that game to live.
That’s how Crown & Crabapple began. A name, a home, and a reason to keep building.
This is mostly a hobby, with the hope that it can grow into something more. Far Reach Industries is the first project. The journal is where I’ll share the journey. And this little studio is where it all comes together.
Read the first studio note ↗THERE’S MORE ON THE HORIZON.
Be here for
what comes next.
If Far Reach Industries sounds like your kind of project,
come along while it takes shape.
New notes, as they happen. An honest look at making a game.